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Unity Backtrace Managed Service
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Unity Backtrace Managed Service
Backtrace game crash management platform
Deliver uninterrupted game experiences by automating your response to errors.
What is Backtrace?
Free your team up to focus on actual game creation and quality by automating crash error management, so your developer resources can do what they do best.
The Backtrace Error Management Platform was created to automate the collection and analysis of crash and exception reports, cutting the time for these tasks in half so programmers can get to work fixing gameplay-impacting issues quicker.
Who is it for?
Backtrace is specifically designed to protect and empower game developers throughout the entire development process.
A single tool that enables true cross-platform crash and exception reporting across client devices, engines, languages, streaming services, and deployment platforms. Whether you’re working in Unreal, Unity, Xbox, Google Stadia, PS4, iOS, Android, Windows, Mac, Linux, C, C++, or C# – we have you covered.
How does it work?
Start building more error-free games by putting your error data to work to achieve drastically faster debugging, maintaining your development schedule, and knowing what errors happen in the wild without relying on player reports or manual data collection.
To help you attain this level of efficiency, Backtrace:
- Automates error capture and symbolication, removing the support back and forth with customers.
- Collects, groups, and analyzes all crashes from all platforms, surfacing the ones that need the most attention.
- Displays all data in one web interface, while also surfacing likely causes to cut down on actual debugging time.
https://create.unity.com/backtrace